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» Home » News » Gamified stroke recovery improves arm function

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Communications
UBC Faculty of Medicine
Email: communications.med@ubc.ca
Office: 604.822.2421

Gamified stroke recovery improves arm function

By Qian Chow | May 20, 2025

Dr. Lara Boyd sitting at a desk with a laptop, next to a mannequin head fitted with electrodes.

For the approximately 80 per cent of Canadians who survive a stroke — more today than ever before — timely recovery is essential to regain lost functionality and independence. To help stroke survivors regain motor skills, UBC Faculty of Medicine researcher Dr. Lara Boyd is taking an innovative approach that incorporates tried-and-true rehabilitation methods into an engaging format: video gaming.

Dr. Boyd and her team have developed a video game known as Track and Intercept Task (TrAIT), a computer-based spaceship and asteroid game that adapts to patients’ abilities to help them regain arm function following a stroke.   

Dr. Lara Boyd
Dr. Lara Boyd

“Our hope is to gamify rehabilitation, creating an enjoyable experience for patients that will extend the exercises that they perform in structured therapy to regain limb functionality,” says Dr. Boyd,who is a neuroscientist, physical therapist and professor in the Faculty of Medicine’s department of physical therapy.

Stroke is caused by a blocked or ruptured blood vessel in the brain, with symptoms including confusion, difficulty speaking, reduced balance, decreased coordination and weakness or loss of sensation, often on one side of the body.

Stroke frequently affects the middle cerebral artery, which is directly connected to the arm motor regions, says Dr. Boyd. Damage to this area can lead to a weakening of one or more muscles in the arm, causing a condition known as paresis, or paretic arm.

Building rehabilitation into a clinically effective and adaptable game

In a recent study published in the journal of Neurorehabilitation and Neural Repair, Dr. Boyd and her team investigated the effectiveness of the TrAIT video game on paretic arm rehabilitation among people who had experienced stroke. 

Twenty-six individuals recovering from stroke were tasked with using their paretic arm to play TrAIT. Twenty-four healthy controls also participated in the study. Before starting a game, a player calibrated their console to their ability level by reaching their paretic arm as far as possible toward the four corners of a computer monitor, with movements tracked by the computer’s camera.

TrAIT calibration ensured that participants remained at a challenge point, or the sweet spot in which progressing through the game is both challenging and achievable.

During game play, a participant’s hand and arm movements controlled an on-screen spaceship, which they used to intercept moving asteroids. Once an asteroid was caught, the participant threw it toward the target, in this case, the sun. Missed asteroids fell down the screen and exploded. 

The physical movements required to complete tasks in the game — similar to waving or cleaning a window — are clinically shown to aid in regaining hand and arm functionality.

Dr. Lara Boyd

The features of the game varied depending on the level and ability of the player, for example, the size, speed and location of the spaceship, asteroids and sun. Visual and sound effects embedded into game play were designed to enhance and motivate participant engagement.

“Ongoing iterations of TrAIT are being developed to be both effective and safe enough that patients can perform the game’s rehabilitative exercises at home,” says Dr. Boyd, who is also the director of the Brain Behaviour Lab and a member of the Djavad Mowafaghian Centre for Brain Health. “Apart from being enjoyable, the game’s built-in customization ensures that it is appropriate for patients with varying levels of arm function.” 

Watch snippets from a TrAIT game in progress:

After 10, half-hour TrAIT sessions each, all participants had completed 10,000 movements — 5,000 asteroid catches and 5,000 asteroid throws. The paretic arm function of almost all participants who had experienced stroke improved by nearly 13 per cent. 

A comparison of pre- and post-intervention magnetic resonance imaging scans of a healthy human brain after 10 days of TrAIT practice.
Magnetic resonance imaging of a healthy brain after 10 days of TrAIT practice shows increased myelin, which protects nerve impulses important for motor function.

“Patients working with a physical therapist typically perform 32 reaches per session to regain motor skills in their paretic arm,” notes Dr. Boyd. “Participants playing TrAIT attained 1,000 reaches per session.”

Dr. Boyd has since updated the TrAIT software, including new features informed by patient feedback. “If we see clinical benefits from the use of TrAIT in this next round of clinical trials, we hope to make the game available for free.”

The research team is now recruiting individuals who have experienced stroke within the past three months for a follow-up study to test the impact of playing TrAIT on arm motor function. For more information, contact Dr. Lara Boyd (lara.boyd@ubc.ca) or Jordan Brocato (brocato@mail.ubc.ca).


A version of this story was originally published on the VCHRI website.

Contact Information

Communications
UBC Faculty of Medicine
Email: communications.med@ubc.ca
Office: 604.822.2421
Faculty of Medicine
317 - 2194 Health Sciences Mall
Vancouver, BC Canada V6T 1Z3
Tel 604 822 2421
Website www.med.ubc.ca
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